![]() ![]() ![]() ![]() Glider increases forward movement speed, decreases descent speed, and improves airborne movement control by granting the user the ability to bank left and right.Īrmor Lock is a brief invulnerability stasis that reflects proximate projectiles upon activation.Ĭloak is camo whiled crouched. Gravity Gauntlet lunges forward a short distance then automatically clambers up a ledge if one is reached. Wall Kick pushes up and away from a vertical surface. Jump Jet provides a short, quick, upward boost. This open ended ability has different effects depending on where it is activated and what is targeted. Gravity Boots high-jump while on the ground, hover while airborne, and ground-stomp while hovering.Īrtifact modifies the map in some way. Thruster is the same whether crouched, standing, or airborne: a short, weapons-ready burst of increased speed in one of eight horizontal directions.Įvade performs a short horizontal hop while crouched, a dive plus a slide while standing, and a flip while airborne. Certain objects have unique projectile traits. While holding an object, X rotates it and RT launches it forward. LT picks up a proximate, targeted object. RT continuously fires a beam that pulls an impacted aerial vehicle in to the user. The Power Band is the object manipulator/launcher as well as tractor beam for aerial vehicles. Running into enemy vehicles/infantry damages/destroys them. Simultaneously pulling both triggers boosts forward a short distance while firing dual flame-jets out the broad sides of the spiked wheel. X toggles between player-view and vehicle-view. Once deployed onto the map, LT and RT remotely veer this unmanned vehicle left and right. LT activates Speedboost and RT lunges for the one hit kill. X performs a Thermal Scan, revealing recent enemy footprints. LT activates a 2x scope and X reloads the 12 round magazine. RT fires projectiles, killing in 4 with a headshot or 7 to the body (0.9s/1.8s). The Magnum is the semi-automatic utility weapon. ![]() Sidearm (hold Y to equip tertiary weapon) The Sonic Pulse causes proximate enemies to emit a directional sound that reveals their position, like involuntary Marco Polo. The Power Drain rolls, carrying a shield-draining/vehicle-stunning AoE forward before finally exploding. The Bubble Shield creates a protective sphere that blocks projectiles but not players. It semi-automatically fires explosive projectiles that can home-in on a targeted vehicle. The Missile Pod is a miniature turret mounted to the user’s shoulder. In addition, fusion coils can be drained, rendering them inert. Beam-contact siphons energy from the target, raising the user’s shields by 2 layers per second while lowering the target’s by the same. For 0.45 seconds, a continuous beam travels forward a short distance before abruptly terminating. The Conduit is not thrown like a traditional grenade it is fired from the left hand like a single-use light saber. They deal impact damage, create a directional blast, and release secondary projectiles that ricochet. Spike grenades stick to walls and ceilings in addition to floors and players. For example, Left switches from Equipment-selection to Grenade-selection then Up switches from Frag to Sticky. Up and Down select which item within the current class to equip. Left and Right cycle through the ten classes. The D-pad manages inventory via Classes (groups of four items that cannot be simultaneously equipped). ![]()
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